Interface gpuGPURenderPipelineDescriptor

interface gpuGPURenderPipelineDescriptor {
    depthStencil?: gpuGPUDepthStencilState;
    fragment?: gpuGPUFragmentState;
    label?: string;
    layout: string | gpuGPUPipelineLayout;
    multisample?: gpuGPUMultisampleState;
    primitive?: gpuGPUPrimitiveState;
    vertex: gpuGPUVertexState;
}

Properties

label?: string
layout: string | gpuGPUPipelineLayout